I am an artist with experience in 3D modeling and animation, 2D and 3D character design, storyboard and animation, rotoscoping and stereo conversion, and digital retouching. I have worked in fields such as games, film, animation, marketing and education.
https://www.donaldgremillion.com/
Instruct students on developing their skills in 3D modeling, texturing, animation, project management, and game development
Develop lectures, exercise, and other teaching materials for students, as well as adapting lesson materials provided from other instructors
Lead multiple game and animation projects to completion following an Agile methodology in collaboration with other Art and Programming Instructors
Communicate with industry-experienced professionals to provide the school and students with feedback and to provide insight into the entering the workforce
Developed Interactive Virtual Learning Environments (IVLE) and serious gaming alongside other artists and software developers.
Created 3D art assets for developing serious games alongside a team of artists, programmers, and software developers.
A variety of tasks in animation production primarily for the oil and gas industry. These tasks include: storyboarding,
hard surface and environment modeling, texturing, animation, lighting, rendering, compositing, editing, client
interaction, and project estimation.
Created depth maps for Harry Potter and the Deathly Hallows Parts 1 and 2 for use in stereoscopic conversion.
Rotoscoped several shots and animated 3D characters for use in crowd shots in the film Secretariat.
Digitally enhanced images of jewelry for web and print publications using Adobe Photoshop
Preflight and quality assurance of print materials
Created a library of 3D models and textures for use in real-time virtual reality simulations, including a collaborative
project with the Army Research Lab utilizing CAVE technology and an Omni-Directional Treadmill.
Instructed summer interns to create and optimize environment models using Maya and importing assets into Unity to create virtual environments based on real locations.